Recently in Our Guild Category

A look into the process

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I realized today that the way we schedule and plan our dungeon events is somewhat unusual. Most guilds that do instance runs probably schedule them ad hoc. Instead, we do it more like a raiding schedule, and perhaps that's why it ends up working so well. So, I figured a peek behind the curtains would be fun.

20 levels in 24 hours!

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Himalountain_at_70_in_Orgrimmar_on_Zhevra.jpgLast night, Himalountain gained his 70th level, and has joined my other two Horde 70s and one Alliance 70. He then became my third character to get an epic flying mount. This felt like a real accomplishment, but it was nothing compared to what it would feel like, less than 24 hours later, to gain 19 more levels across two characters in one evening!

Saturnalia DKP

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Note: This article was originally published on the AJS.COM wiki, and was intended as humor. In reality a 3-man instance group doesn't typically need a DKP system ;-)

Saturnalia DKP is a DKP system introduced by the guild, Saturnalia of Norgannon. The system is similar to Zero-sum DKP systems, in that it involves a fixed amount of DKP being assigned to all party members and no lower-limit for DKP required to bid.

Tips for 3 person instancing

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For folks who are looking to do old-world dungeons with appropriate-level toons, here are some tips:

The Paladin

You can do these instances without a Paladin, but I don't recommend it past about level 35. Once you start to get into Scarlet Monastery, Razorfen Downs and Uldaman, you really start to see the number of 4+ pull encounters ramp up. While you can bring CC and do it that way, it's just tedious. Why not dps everything down at once? Prior to 40 a Paladin doesn't even need to be specced prot to tank. Just use a shield on a retadin (edit: or holyadin -- Chepi) and you'll be fine. If you have a really good healer, you can even use a 2-hander!

Flexibility

There are some classes (Mage, Rogue, etc.) that fill a very specific role, regardless of their spec. They're dpsers with some utility. These are useful classes to have when you're forming a 10+ man raid, but in lower level instances, you really want classes that can play at least two different roles. A Shaman, Druid, Shadow Priest, Paladin or Arms/Fury Warrior can all do at least two things fairly well and three of those classes can fill just about any role. At the very least, bring someone whose main role is dps, but who can throw a heal when needed (Shaman, Ret Paladin, Shadow Priest or Feral/Balance Druid).


About Saturnalia

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Saturnalia-SM-30s.jpgSaturnalia is a small World of Warcraft guild on Norgannon made up of real-life friends. The guild is an experiment in leveling new characters by doing almost nothing but instances with appropriate level characters (no "runs" with max-level leaders) once a week -- on Saturdays, hence the name. The challenging part is that we only have three people on a regular basis, though other friends join us as they can make time. This means that class composition and coordination are critical, and any slip can result in a wipe... so how does it work out? Pretty darned well!




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